conversations:
conversationName:
quester: Name
first: option1, option2
stop: 'true'
final_events: event1, event2
interceptor: simple
NPC_options:
option1:
text: Some text in default language
events: event3, event4
conditions: condition1, !condition2
pointers: reply1, reply2
option2:
text: '&3This ends the conversation'
player_options:
reply1:
text:
en: Text in English
pl: Tekst po polsku
event: event5
condition: '!condition3'
pointer: option2
reply2:
text: 'Text containing '' character'